# Eagler Context Redacted Diff # Copyright (c) 2024 lax1dude. All rights reserved. # Version: 1.0 # Author: lax1dude > INSERT 5 : 6 @ 5 + > CHANGE 5 : 7 @ 5 : 6 ~ ~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; > CHANGE 1 : 4 @ 1 : 2 ~ import net.lax1dude.eaglercraft.v1_8.EaglercraftUUID; ~ import net.lax1dude.eaglercraft.v1_8.HString; ~ > INSERT 1 : 2 @ 1 + > DELETE 16 @ 16 : 17 > DELETE 15 @ 15 : 29 > CHANGE 24 : 25 @ 24 : 25 ~ protected int updateLCG = (new EaglercraftRandom()).nextInt(); > CHANGE 6 : 7 @ 6 : 7 ~ public final EaglercraftRandom rand = new EaglercraftRandom(); > DELETE 8 @ 8 : 9 > DELETE 2 @ 2 : 3 > INSERT 7 : 8 @ 7 + public final boolean isRemote; > CHANGE 1 : 2 @ 1 : 3 ~ protected World(ISaveHandler saveHandlerIn, WorldInfo info, WorldProvider providerIn, boolean client) { > DELETE 5 @ 5 : 6 > DELETE 2 @ 2 : 3 > INSERT 1 : 2 @ 1 + this.isRemote = client; > CHANGE 17 : 19 @ 17 : 18 ~ return CrashReportCategory ~ .getCoordinateInfo(new net.minecraft.util.BlockPos(pos.getX(), pos.getY(), pos.getZ())); > DELETE 123 @ 123 : 124 > DELETE 1 @ 1 : 2 > CHANGE 131 : 132 @ 131 : 132 ~ return HString.format("ID #%d (%s // %s)", > CHANGE 60 : 66 @ 60 : 65 ~ BlockPos tmp = new BlockPos(0, 0, 0); ~ int i1 = this.getLight(pos.up(tmp), false); ~ int i = this.getLight(pos.east(tmp), false); ~ int j = this.getLight(pos.west(tmp), false); ~ int k = this.getLight(pos.south(tmp), false); ~ int l = this.getLight(pos.north(tmp), false); > CHANGE 63 : 64 @ 63 : 64 ~ return Chunk.getNoSkyLightValue(); > CHANGE 10 : 16 @ 10 : 15 ~ BlockPos tmp = new BlockPos(); ~ int i1 = this.getLightFor(type, pos.up(tmp)); ~ int i = this.getLightFor(type, pos.east(tmp)); ~ int j = this.getLightFor(type, pos.west(tmp)); ~ int k = this.getLightFor(type, pos.south(tmp)); ~ int l = this.getLightFor(type, pos.north(tmp)); > CHANGE 59 : 65 @ 59 : 60 ~ if (lightValue < 0) { ~ j += -lightValue; ~ if (j > 15) { ~ j = 15; ~ } ~ } else if (j < lightValue) { > CHANGE 320 : 321 @ 320 : 321 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 72 : 73 @ 72 : 73 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > DELETE 185 @ 185 : 188 > DELETE 23 @ 23 : 24 > DELETE 16 @ 16 : 17 > DELETE 12 @ 12 : 13 > DELETE 11 @ 11 : 13 > DELETE 11 @ 11 : 12 > DELETE 2 @ 2 : 3 > DELETE 36 @ 36 : 37 > DELETE 20 @ 20 : 22 > DELETE 48 @ 48 : 49 > DELETE 38 @ 38 : 39 > CHANGE 37 : 38 @ 37 : 38 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 22 : 23 @ 22 : 23 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 23 : 24 @ 23 : 24 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 28 : 29 @ 28 : 29 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 38 : 39 @ 38 : 39 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 22 : 23 @ 22 : 23 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 122 : 123 @ 122 : 123 ~ tileEntityIn.setPos(new BlockPos(pos)); > CHANGE 101 : 102 @ 101 : 102 ~ if (!this.provider.getHasNoSky() && this.getGameRules().getBoolean("doWeatherCycle")) { > CHANGE 12 : 13 @ 12 : 13 ~ this.worldInfo.setThunderTime((this.rand.nextInt(12000) / 2) + 3600); > CHANGE 1 : 2 @ 1 : 2 ~ this.worldInfo.setThunderTime((this.rand.nextInt(168000) + 12000) * 2); > CHANGE 20 : 21 @ 20 : 21 ~ this.worldInfo.setRainTime((this.rand.nextInt(12000) + 12000) / 2); > CHANGE 1 : 2 @ 1 : 2 ~ this.worldInfo.setRainTime((this.rand.nextInt(168000) + 12000) * 2); > DELETE 23 @ 23 : 24 > DELETE 14 @ 14 : 15 > DELETE 4 @ 4 : 5 > DELETE 9 @ 9 : 10 > DELETE 5 @ 5 : 6 > DELETE 23 @ 23 : 24 > CHANGE 7 : 8 @ 7 : 8 ~ public void forceBlockUpdateTick(Block blockType, BlockPos pos, EaglercraftRandom random) { > CHANGE 28 : 31 @ 28 : 30 ~ BlockPos tmp = new BlockPos(); ~ boolean flag = this.isWater(pos.west(tmp)) && this.isWater(pos.east(tmp)) ~ && this.isWater(pos.north(tmp)) && this.isWater(pos.south(tmp)); > CHANGE 63 : 66 @ 63 : 64 ~ EnumFacing[] facings = EnumFacing._VALUES; ~ for (int m = 0; m < facings.length; ++m) { ~ EnumFacing enumfacing = facings[m]; > DELETE 22 @ 22 : 23 > CHANGE 25 : 26 @ 25 : 26 ~ BlockPos blockpos$mutableblockpos = new BlockPos(); > CHANGE 1 : 4 @ 1 : 2 ~ EnumFacing[] facings = EnumFacing._VALUES; ~ for (int m = 0; m < facings.length; ++m) { ~ EnumFacing enumfacing = facings[m]; > DELETE 20 @ 20 : 23 > INSERT 6 : 7 @ 6 + BlockPos tmp = new BlockPos(0, 0, 0); > CHANGE 10 : 11 @ 10 : 11 ~ if (this.getLightFor(lightType, blockpos1.west(tmp)) < j6) { > CHANGE 4 : 5 @ 4 : 5 ~ if (this.getLightFor(lightType, blockpos1.east(tmp)) < j6) { > CHANGE 4 : 5 @ 4 : 5 ~ if (this.getLightFor(lightType, blockpos1.down(tmp)) < j6) { > CHANGE 4 : 5 @ 4 : 5 ~ if (this.getLightFor(lightType, blockpos1.up(tmp)) < j6) { > CHANGE 4 : 5 @ 4 : 5 ~ if (this.getLightFor(lightType, blockpos1.north(tmp)) < j6) { > CHANGE 4 : 5 @ 4 : 5 ~ if (this.getLightFor(lightType, blockpos1.south(tmp)) < j6) { > DELETE 8 @ 8 : 9 > CHANGE 43 : 46 @ 43 : 45 ~ for (int i = 0, l = this.loadedEntityList.size(); i < l; ++i) { ~ Entity entity = this.loadedEntityList.get(i); ~ if (entityType.isAssignableFrom(entity.getClass()) && filter.apply((T) entity)) { > CHANGE 10 : 13 @ 10 : 12 ~ for (int i = 0, l = this.playerEntities.size(); i < l; ++i) { ~ Entity entity = this.playerEntities.get(i); ~ if (playerType.isAssignableFrom(entity.getClass()) && filter.apply((T) entity)) { > CHANGE 68 : 70 @ 68 : 69 ~ for (int j = 0, l = this.loadedEntityList.size(); j < l; ++j) { ~ Entity entity = this.loadedEntityList.get(j); > CHANGE 51 : 53 @ 51 : 52 ~ BlockPos tmp = new BlockPos(); ~ i = Math.max(i, this.getStrongPower(pos.down(tmp), EnumFacing.DOWN)); > CHANGE 3 : 4 @ 3 : 4 ~ i = Math.max(i, this.getStrongPower(pos.up(tmp), EnumFacing.UP)); > CHANGE 3 : 4 @ 3 : 4 ~ i = Math.max(i, this.getStrongPower(pos.north(tmp), EnumFacing.NORTH)); > CHANGE 3 : 4 @ 3 : 4 ~ i = Math.max(i, this.getStrongPower(pos.south(tmp), EnumFacing.SOUTH)); > CHANGE 3 : 4 @ 3 : 4 ~ i = Math.max(i, this.getStrongPower(pos.west(tmp), EnumFacing.WEST)); > CHANGE 3 : 4 @ 3 : 4 ~ i = Math.max(i, this.getStrongPower(pos.east(tmp), EnumFacing.EAST)); > CHANGE 19 : 26 @ 19 : 25 ~ BlockPos tmp = new BlockPos(0, 0, 0); ~ return this.getRedstonePower(pos.down(tmp), EnumFacing.DOWN) > 0 ? true ~ : (this.getRedstonePower(pos.up(tmp), EnumFacing.UP) > 0 ? true ~ : (this.getRedstonePower(pos.north(tmp), EnumFacing.NORTH) > 0 ? true ~ : (this.getRedstonePower(pos.south(tmp), EnumFacing.SOUTH) > 0 ? true ~ : (this.getRedstonePower(pos.west(tmp), EnumFacing.WEST) > 0 ? true ~ : this.getRedstonePower(pos.east(tmp), EnumFacing.EAST) > 0)))); > CHANGE 5 : 10 @ 5 : 7 ~ EnumFacing[] facings = EnumFacing._VALUES; ~ BlockPos tmp = new BlockPos(0, 0, 0); ~ for (int k = 0; k < facings.length; ++k) { ~ EnumFacing enumfacing = facings[k]; ~ int j = this.getRedstonePower(pos.offsetEvenFaster(enumfacing, tmp), enumfacing); > CHANGE 59 : 60 @ 59 : 60 ~ public EntityPlayer getPlayerEntityByUUID(EaglercraftUUID uuid) { > CHANGE 197 : 198 @ 197 : 198 ~ public EaglercraftRandom setRandomSeed(int parInt1, int parInt2, int parInt3) { > CHANGE 67 : 70 @ 67 : 68 ~ EnumFacing[] facings = EnumFacing.Plane.HORIZONTAL.facingsArray; ~ for (int i = 0; i < facings.length; ++i) { ~ EnumFacing enumfacing = facings[i]; > INSERT 61 : 64 @ 61 + if (!MinecraftServer.getServer().worldServers[0].getWorldInfo().getGameRulesInstance() + .getBoolean("loadSpawnChunks")) + return false; > EOF